After a setback due to the dotcom-bubble at the beginning of the 21st century, the tech sector is today again a redhot place for pursuing a career. Much of this popularity can be accredited to the image that companies of this sector enjoy as workplaces with great opportunities for creativity, self- fulfilment and self-expression. Also, strong cultures and generous benefits add to the image of the dream-job. This study aimed to question this image by exploring experiences and attitudes of employees working within the mobile game development industry, a sub- industry of the tech sector. In order to achieve this, a successful mobile game development studio was studied at close range through observations and interviews with 25 individuals of va...
Since the mid 1900s the organizational perspective in media producing companies has changed. The foc...
I artikeln studeras spelutvecklares upplevelser av sitt arbete och då särskilt i relation till föres...
There is little research into the emotional dimension of creative industry personnel, such as comput...
After a setback due to the dotcom-bubble at the beginning of the 21st century, the tech sector is to...
The digital games industry is one of the fastest growing branches in the creative sector in Sweden: ...
The recent growth of the games market has created a demand in methods to ensure that games are being...
Researchers and practitioners have both acknowledged the importance of attracting the right employee...
This study examines enterprise mobile applications (EMA) to explain how creative job performance is ...
The purpose of this study is to research the experiences of women within the Swedish games industry....
Cross-divisional innovation efforts in large corporations became increasingly important during the l...
Companies and projects often face the challenge of creating something new to increase their competit...
Creativity is the essence of game design. Managing creativity within organizations can be thought of...
Companies and organizations need to take care of their employees’ creative ability. This report give...
There is little research into the emotional dimension of creative industry personnel, such as comput...
This study investigates the social process of Information Systems development within the context of ...
Since the mid 1900s the organizational perspective in media producing companies has changed. The foc...
I artikeln studeras spelutvecklares upplevelser av sitt arbete och då särskilt i relation till föres...
There is little research into the emotional dimension of creative industry personnel, such as comput...
After a setback due to the dotcom-bubble at the beginning of the 21st century, the tech sector is to...
The digital games industry is one of the fastest growing branches in the creative sector in Sweden: ...
The recent growth of the games market has created a demand in methods to ensure that games are being...
Researchers and practitioners have both acknowledged the importance of attracting the right employee...
This study examines enterprise mobile applications (EMA) to explain how creative job performance is ...
The purpose of this study is to research the experiences of women within the Swedish games industry....
Cross-divisional innovation efforts in large corporations became increasingly important during the l...
Companies and projects often face the challenge of creating something new to increase their competit...
Creativity is the essence of game design. Managing creativity within organizations can be thought of...
Companies and organizations need to take care of their employees’ creative ability. This report give...
There is little research into the emotional dimension of creative industry personnel, such as comput...
This study investigates the social process of Information Systems development within the context of ...
Since the mid 1900s the organizational perspective in media producing companies has changed. The foc...
I artikeln studeras spelutvecklares upplevelser av sitt arbete och då särskilt i relation till föres...
There is little research into the emotional dimension of creative industry personnel, such as comput...